![]() For the last 18 months, one of my main roles was to apply to pretty much everything. Our company’s mantra is 90 percent of success is applying to things. On that note, we caught up with one of Nyamakop’s developers, Ben Myers, at BIG Festival 2018 in São Paulo, Brazil, to learn more about Semblance, and a few words in Afrikaans for good measure. It’s one of a handful of games that, upon seeing it in motion, we immediately wanted it available to download right now a physical version also sounds like a great idea. But it’s how you achieve these things that will help set this game apart from the competition, as you literally deform the terrain to hit hard-to-reach switches, and propel the oval-shaped character across razor-sharp looking spikes. In one respect, it shares similar objectives to other titles, like gathering collectibles and solving puzzles to open doors. Most importantly, and based on the short demo, Semblance appears to be one hell of a game. franchise, but it’s also the kind of game that we envision playing in short bursts and for long gameplay sessions, be it on flights, bus rides, and basically anywhere we take our Switch systems. Part of this has to do with the fact that Semblance is a 2D platformer, a genre of game synonymous with Nintendo and the company’s Super Mario Bros. Although this cool indie game from Nyamakop will also release for PC and Mac this year, its art style and gameplay scream Nintendo. Semblance might be the perfect match for Nintendo Switch.
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